After an attempted assassination, the Dragonborn found themselves journeying to the island of Solstheim. Now, The Elder Scrolls 6 needs to synthesize the two, introducing strong characters with compelling storylines as well as a breadth of roleplaying opportunities in the game's open world.ĭragonborn, like Dawnguard, made strides to improve the often-criticized storytelling of The Elder Scrolls games. It's all well and good finally tying the knot with followers like Lydia and moving to the countryside to start a family, but at the end of the day that doesn't overcome the fact that she's an extremely 1-dimensional character.ĭawnguard and Hearthfire together made strides to improve on the Elder Scrolls formula. What would really take The Elder Scrolls 6 to the next level, however, would be a combination of the stronger character writing found in Dawnguard with the expansive roleplaying opportunities found in Hearthfire. Bethesda will likely need to include building mechanics in the base game, allowing players to change the world around them through everything from setting up camps in the wilderness to building huge houses to store their trophies and treasure. Players of the next game will likely expect to be able to affect the landscape around them far more than in previous games. Like Dawnguard's stronger follower writing, Hearthfire marked a shift in The Elder Scrolls' design that many fans will be happy to see return in The Elder Scrolls 6. The house building mechanics were also a clear opportunity for Bethesda to experiment with the community building mechanics in Fallout 4, though ironically Fallout 4's more fixed story denied players the breadth of roleplaying opportunities that Hearthfire added to the game. Hearthfire was a total change of pace for The Elder Scrolls 5, allowing players who had accumulated vast treasure hoards across their adventures to truly settle down.
It also allowed players to adopt children.
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This was a great mod for roleplayers, adding stewards, carriage drivers, and bards that the player could hire. Players could buy plots of land in the Pale, Falkreath, and Hjaalmarch, starting with a small house that could be expanded into a huge mansion. Instead, it offered players the ability to build homes in addition to the ones found in each major town across Skyrim. Like Dawnguard, Hearthfire also saw the beginnings of some ideas which would later be more fully realized in Fallout 4. RELATED: Skyrim: 10 Ways To Never Run Out Of Stamina
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For console players, however, this was a necessary quality-of-life upgrade that fans will hope to see included in the next game from the get-go.
This was rarely a problem for PC players, who had access to the "showracemenu" command. Most Bethesda fans know that characters don't always look quite like the player imagined in character creation. A character was added to Riften's Ratway who would change the character's appearance for a price. Many Elder Scrolls fans will be hoping that the followers found in The Elder Scrolls 6 have as much to say as Serana and as much story of their own.ĭawnguard brought a few features to Skyrim that fans had been asking for for years, and which had often been among the first features added by the Elder Scrolls modding community. Serana was deeply tied to the DLC's main plot, an idea that was then taken further in the far more fleshed out companion characters seen in Fallout 4. While many Skyrim companions had little connection or engagement with the questlines across Tamriel, new companion Serana's inclusion in the DLC marked a shift in Bethesda's follower design. The story of Dawnguard was also a lot stronger than many of the major questlines in Skyrim's retail release. Aesthetically, the DLC made some great upgrades, adding vampire outfits across Skyrim, introducing vampire hunting armor, and adding a feature fans had been asking for since it mysteriously disappeared after Morrowind: crossbows. Skill trees were added for Skyrim's vampires and werewolves, with vampires gaining the ability to transform into a Vampire Lord. Dawnguard saw the Dragonborn caught up in a way between a faction of vampire hunters and their ancient enemies, vampire Clan Volkihar.